It's most commonly used for prototype renders, and previews before textures, lighting and detail is added. This is basically the same as the 3D viewport, and doesn't calculate light. Workbench is rarely used for final renders.If you're working on an old or low-end system, you may consider using Eevee as it is much less taxing on the computer compared to Cycles. Eevee can be used for stylised, cartoonish scenes and is more commonly used as a game engine. This means it is not physically accurate, as each ray of light is not individually traced (unlike Cycles), but this massively reduces the rendering time, meaning Eevee can render a scene in 'real-time', and the renders take little to no time at all. Eevee is a real-time rendering engine.It provides a highly realistic and physically accurate render, although this drastically increases render times.Cycles is the most common render engine chosen in Blender. This means it uses real physics laws to calculate light when rendering a scene. Each engine has a different feature set for different applications:
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